Orcs are stupid, which explains why you can sneak around them without being seen, why they will lose you quickly if you run away, and why their own fortresses are not terribly secure. Orcs are lazy, which explains why dozens appear when there's an alert, but there are relatively few standing guard (perhaps 50 in an entire fort).
Two very small quibbles with movement, both of which have to do with the fact that one key has multiple uses (due to the fact that it's a console port): 1) I stand next to walls trying to climb them and tumble instead of climbing the wall, and 2) the controls for sneaking while riding a caragath can be confusing.
As RPS said, "Unlocking more abilities doesn’t make the combat simpler, nor indeed does the game make itself more difficult. It does something so damned rare: it becomes more interesting."
I love this game. In order to enjoy it you, you need to know that, early on, you'll have to run from combat (the game does not tell you this).
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