Wednesday, August 27, 2025

Spellcaster University fates reference

 The chart below was created by Landing.ai's Agentic Document Extraction from a PDF version of a large Word file. I created the word file by copying the graduation image of students into an MS Word file and sorting alphabetically by job.

Great work, AI!

My reference chart is incomplete. It is missing several fates, among which are:

  • Blood lord (Increases sacred magic and demonology learning rates by 1.5%)
  • Dead! (No bonus)
  • Elf King (You gain +15% prestige from events)
  • Famous bard (Gain 5 natural mana and 5 gold every time you interact with peasants)
  • Grandma eater (?)
  • Great old one (Increases the efficiency of your observatories by 3%)
  • Inventor (Reduces the cost of alchemy cards by 5)
  • Plane walker (Increases the efficiency of cross-dimensional rooms by 1.5%)
  • Portal master (Increases portal magic learning rate by 1%)
  • Spirit speaker (Increases the efficiency of your career counselors by 5%)
  • Star gate manufacturer (Receive 10 arcane mana each season)
  • Time warrior (Receive 2 arcane mana each season)
  • War tattoo artist (Improves your relationship with orcs by 2%), and 
  • Wild lord (Your relationships with peasants and with the adventurer’s guild improve 1.5% faster)


Fate

Effect

Conditions

Modifiers

Abyssal guardian

Increases the Beast Magic learning rate by 1.5%

Minimum authorized level: Beast Magic 2; Minimum authorized level: Portal Magic 2; Minimum authorized level: Demonology 2

 

Adventurer

Gain 200 Gold

Sum of magic levels: 5

Order alignment: Chaotic

Alchemist

Receive three random components and 80 Alchemy Mana

Minimum authorized level: Potions 3; Minimum authorized level: Enchantment 3; Minimum authorized level: Runes 3

 

Altar child

Receive 50 Gold

Minimum authorized level: Sacred Magic 1

 

Angel

All new students have a +2.5% chance of having the 'Chosen by the Light' trait

Minimum authorized level: Sacred Magic 5

Moral alignment: Good

Animal archivist

Increases the efficiency of rune scriptoriums by +1%

Minimum authorized level: Beast Magic 2; Minimum authorized level: Runes 2

 

Antidote master

Increases the efficiency of all potion rooms by +3%

Minimum authorized level: Herbalism 3; Minimum authorized level: Divination 3; Minimum authorized level: Runes 3

 

Apothecary

Your students rest 0.75% faster

Minimum authorized level: Herbalism 3; Minimum authorized level: Potions 3

 

Apprentice healer

Your infirmaries are 0.5% more efficient

Minimum authorized level: Sacred Magic 2

Has the trait Hypochondriac

Arcane advisor

Receive 10 Arcane Mana each time you interact with the King

Minimum authorized level: Elementalism 5; Minimum authorized level: Temporal Magic 4

 

Arcane sculptor

All new students have a +0.5% chance of having the 'Arcane scholar' trait and -0.5% of having the 'Down to Earth' trait

Minimum authorized level: Enchantment 3; Minimum authorized level: Elementalism 2

 

Archdruid

Increases the Druidism learning rate by 1.5%

Minimum authorized level: Druidism 5

 

Archmage

Increases Mana gain while studying by 1%

Master 4 types of magic at level 4 or higher

 

Armorer

Increases the efficiency of hero chapels by 1%

Minimum authorized level: Heroism 2; Enchantment 1; Assassination 1

 

Assassin

Sets to 0 your lowest reputation stat and gives you 100 Gold

Minimum authorized level: Assassination 4

Moral alignment: Evil

Barbarian

All new students have a +3% chance of having the 'Athlete' trait

Minimum authorized level: Heroism 4; Minimum authorized level: Assassination 4

Order alignment: Chaotic; Has the trait: Athlete

Barber

Receive 100 Light Mana and 100 Shadow Mana

Minimum authorized level: Assassination 1; Minimum authorized level: Sacred Magic 1

 

Bat breeder

Receive 6 Arcane Mana when you draw a Natural Magic card

Must be True Vampire; Minimum authorized level: Beast Magic 2; Minimum authorized level: Elementalism 1

 

Beast binder

Gain 10 Alchemy Mana each time you interact with the Orcs

Minimum authorized level: Enchantment 4; Minimum authorized level: Beast Magic 4

 

Blade master

Increases the Assassination learning rate by 1.5%

Minimum authorized level: Assassination 3; Minimum authorized level: Retribution 2; Minimum authorized level: Heliborn 2

 

Bloodhound

Playing an artifact improves your relationship with the Inquisition by 1

Hits the trait: Werewolf; Minimum authorized level: Retribution 2; Minimum authorized level: Beast Magic 2

 

Bodyguard mage

All new students have a +4% chance of having the 'Steadfast' trait

Minimum authorized level: Portal Magic 3; Assassination 3; Potions 3

 

Bounty hunter

Increases all adventurer reputation gains by 2%

Minimum authorized level: Temporal Magic 2; Minimum authorized level: Assassination 2

 

Cartographer

Receive 100 Light Mana and 100 Arcane Mana

Minimum authorized level: Heroism 1; Minimum authorized level: Portal Magic 1

 

Calligrapher

All new students have a +0.5% chance of being smarter

Minimum authorized level: Runes 3; Minimum authorized level: Herbalism 1

 

Carnivorous plants gardener

Mandragore root card, 150 Shadow Mana, and 150 Natural Mana

Minimum authorized level: Druidism 2; Minimum authorized level: Assassination 2



 

 

 

Cemetery guardian

Gain 10 Gold each time you interact with the Lord of Evil

Has the trait: Vampire; Minimum authorized level: Necromancy 2; Minimum authorized level: Assassination 1

 

Chaos warlock

Increases the efficiency of demonic chambers by 2%

Minimum authorized level: Demonology 3; Minimum authorized level: Portal Magic 3

Has the trait: Unbreakable; Has the trait: Ambitious

Chimera creator

Increases the efficiency of stables by 3%

Minimum authorized level: Beast Magic 4; Necromancy 2; Enchantment 4

 

Circus handler

Receive 100 Natural Mana and 100 Arcane Mana

Minimum authorized level: Beast Magic 1; Minimum authorized level: Elementalism 1

 

Clockmaker

Receive 100 Arcane Mana and 100 Gold

Minimum authorized level: Temporal Magic 2

 

Clock winder

Receive 50 Arcane Mana

Minimum authorized level: Temporal Magic 1

 

Conscripted mage

Increases all King reputation gains by 1%

Minimum authorized level: Heroism 1; Minimum authorized level: Elementalism 1

 

Contract killer

Gain 15 Gold each time you encounter the Lord of Evil

Minimum authorized level: Potions 5; Minimum authorized level: Assassination 3

Has the Pact: Dissent

Corrupted pyromancer

Increases the Demonology learning rate by 1% and increases your reputation with the Lord of Evil by 15

Minimum authorized level: Elementalism 4; Minimum authorized level: Demonology 3

 

Craftsman

Increases the efficiency of enchantment workshops by 0.5%

Minimum authorized level: Enchantment 2

 

Cultist

Receive 1 Arcane Mana each season for each deep one in the school

Has the trait: Deeptalk; Sum of magic levels: 14

 

Dark elf

+10% Shadow Mana from events

Has the trait Elf; Minimum authorized level: Assassination 3; Minimum authorized level: Necromancy 2; Minimum authorized level: Demonology 1

Has the trait: Aggressive

Death master

Increases the efficiency of crypts by 3%

Minimum authorized level: Necromancy 4; Minimum authorized level: Enchantment 4

Has the trait: Ambitious

Demon

All new students have a +5% chance of having the 'Shadow disciple' trait

Minimum authorized level: Demonology 5; Minimum authorized level: Elementalism 3

 

Demon hunter

Increases the efficiency of truth rooms by 1%

Minimum authorized level: Retribution 2; Minimum authorized level: Demonology 2

 

Divine fertilizer assistant

Increases the learning rate of all Natural Magic disciplines by +0.5%

Minimum authorized level: Potions 2; Minimum authorized level: Druidism 2; Minimum authorized level: Sacred Magic 2

 

Dragon rider

Receive a random dragon card

Minimum authorized level: Beast Magic 3; Minimum authorized level: Heroism 3

Has the trait: Dragon rider

Dragon slayer

Receive 10 Light Mana each time you interact with the Inquisition

Minimum authorized level: Retribution 4; Minimum authorized level: Beast Magic 4

 

Draug

Receive 2 Alchemy Mana by playing a room card

Minimum authorized level: Runes 3; Minimum authorized level: Necromancy 2

Has the trait: Courageous

Druid

Receive 500 Natural Mana

Minimum authorized level: Druidism 4

Order alignment: Neutral

Elementalist

Increases the Elementalism learning rate by 1%

Minimum authorized level: Elementalism 1

 

Elemental summoner

Your Elementalism dojos are 1% more efficient

Minimum authorized level: Portal Magic 3; Minimum authorized level: Elementalism 3

 

Enchanter

Grants 400 Alchemy Mana and improves the Alchemy learning rate by 1%

Minimum authorized level: Enchantment 5; Heroism 2; Elementalism 1

 

Exorcist

Increases the Sacred Magic and Demonology learning rates by 1.5%

Minimum authorized level: Retribution 5; Minimum authorized level: Demonology 5

Removes the trait: Bibliophobia

Fantastic beast handler

Gain two random animal cards

Minimum authorized level: Beast Magic 5; Minimum authorized level: Runes 3

 

Fossil hunter

Gain 10 Gold after each meeting with the Adventurer's guild

Minimum authorized level: Temporal Magic 4; Minimum authorized level: Beast Magic 3

 

Gardener

Receive 150 Natural Mana

Minimum authorized level: Druidism 2

 

Ghoul

Your new students have a 2% chance of losing the 'Claustrophobia' negative trait

Minimum authorized level: Necromancy 1; Minimum authorized level: Herbalism 1

 

Gladiator

Elementalism dojos are 1.5% more efficient

Minimum authorized level: Assassination 3; Minimum authorized level: Elementalism 3

 

Golem manufacturer

Receive an Unfinished Golem artifact and 250 Gold

Minimum authorized level: Enchantment 4; Minimum authorized level: Runes 1

Has the trait: Diligent

Grand disciplinary master

Gain 20 Light Mana each time you interact with the other headteacher

Minimum authorized level: Demonology 4; Sacred Magic 4

Has the trait: Stubborn; Well-behaved

Gravedigger

Receive 2 Light Mana when you draw a Shadow card

Minimum authorized level: Necromancy 1; Minimum authorized level: Sacred Magic 1

 

Great priest

Increases Sacred Magic learning rate by 1%

Minimum authorized level: Sacred Magic 4

 

Guard

Gain 5 Gold for every interaction with the King

Minimum authorized level: Heroism 1; Sum of magic levels: 10

Has the trait: Courageous

Guinea pig tamer

Increases the efficiency of pig chambers by 1%

Minimum authorized level: Elementalism 2; Minimum authorized level: Beast Magic 3

Has the trait: Courageous

Hallucinogenic plant gardiner

Earn 1000 Gold and 200 Natural Mana

Minimum authorized level: Herbalism 3; Minimum authorized level: Plant Magic 2

-1 House: Comical

Herbalist

All your potions are 0.5% more efficient

Minimum authorized level: Herbalism 2

 

Hero

Reduces all Prestige losses by 0.5%

Minimum authorized level: Heroism 2; Sum of magic levels: 7

Moral alignment: Good

Imp

Reduces the cost of Shadow cards by 1

Minimum authorized level Assassination 1; Necromancy 1; Demonology 1

Order alignment Chaotic; Moral alignment Evil

Infernal summoner

Gain 10 Shadow Mana each time you encounter the Lord of Evil

Minimum authorized level: Demonology 4; Minimum authorized level: Portal Magic 4

 

Ink maker

Receive 100 Natural Mana and 100 Alchemy Mana

Minimum authorized level: Runes 1; Minimum authorized level: Herbalism 1

 

Innkeeper

All characters recover from Hunger 0.5% faster

Minimum authorized level: Beast Magic 1; Herbalism 1; Potions 1

 

Inquisition apothecary

Gain 200 Light Mana, 200 Natural Mana.  and 15 Inquisition reputation points

Minimum authorized level: Herbalism 4; Minimum authorized level: Retribution 3


 

 

 

 

Inquisition blacksmith

Receive 1 random card among the following: Reliquary, Weapons rack, Mysterious blueprints, Weapons and shield, Trophy case

Minimum authorized level: Enchantment 3; Minimum authorized level: Retribution 2





 

Karmic healer

Infirmaries are 1% more efficient

Minimum authorized level: Enchantment 2; Minimum authorized level: Potions 2

Has the trait Hypochondriac

Kraken breeder

All new teachers have a +3% chance of having the 'Ex-adventurer' trait

Has the trait: Deepfolk; Minimum authorized level: Beast Magic 2; Minimum authorized level: Retribution 4

 

Librarian

All new students have a +1% chance of having the 'Worker' trait

Sum of magic levels: 9

Has the trait Worker

Lich

Increases the Necromancy learning rate by 1.5%

Minimum authorized level: Necromancy 5

Moral alignment: Evil

Magic club manufacturer

You gain +10% Gold from events

Has the trait: Half-Orc; Minimum authorized level: Herblore 1; Minimum authorized level: Elementalism 1; Minimum authorized level: Enchantement 1

 

Magic historian

The progress of Evil is pushed back by 1%

Minimum authorized level: Runes 4; Minimum authorized level: Temporal Magic 4

 

Magician prince

Receive 1 Light Mana each season for each elf in the school

Has the trait: Elf; Sum of magic levels: 14

 

Marine monster hunter

You gain +10% Arcane Mana from events

Has the trait: Deepfolk; Minimum authorized level: Elementalism 4; Minimum authorized level: Assassination 3

Has the trait: Seabear; Has the trait: Courageous

Master assassin

Sets all negative reputation stats to 0 and gives 200 Gold

Minimum authorized level: Assassination 5

Moral alignment: Evil

Master brewer

Receive 3 Alcohol cards

Minimum authorized level: Potions 4; Minimum authorized level: Herbalism 2

 

Master confectioner

All new students have a +3% chance of having the 'Gourmet' trait

Has the trait: Elf; Has the trait: Gourmet; Minimum authorized level: Potions 2; Minimum authorized level: Enchantment 1

 

Metamorph

Receive 2 Natural Mana each season

Minimum authorized level: Runes 3; Minimum authorized level: Beast Magic 3

 

Minion

Receive 150 Shadow Mana

Minimum authorized level Necromancy 2

Order alignment Lawful; Has trait: Goth

Minstrel

 

Minimum authorized level: Temporal Magic 2; Has the trait: Popular

Order alignment: Chaotic

Monster hunter

 

Minimum authorized level: Assassination 4; Minimum authorized level: Beast Magic 3; Minimum authorized level: Potions 3; Has the trait: Steadfast

 

Myrrh manufacturer

Cloisters are 1% more efficient

Minimum authorized level: Sacred Magic 2; Minimum authorized level: Herbalism 2

 

Nature priestess

Increases the Herbalism learning rate by 1%

Have embraced at least three Magic or Nature-related fates. Not Puritanical.

 

Necromancer

Receive 500 Shadow Mana

Minimum authorized level: Necromancy 4

Moral alignment: Evil

Nun

Increases the Heroism learning rate by 1.5%

Minimum authorized level: Heroism 3; Minimum authorized level: Elementalism 2; Minimum authorized level: Herbalism 2

 

Old one

All new teachers have a +2% chance of having the 'Erudite' trait

Has the trait: Deepfolk; Minimum authorized level: Temporal Magic 5

Has the trait: Well-behaved

Pack leader

Receive 1 Natural Mana each season for each werewolf in the school

Has the trait: Werewolf; Sum of magic levels: 14

 

Paladin

Increases all Prestige gains by 0.5%

Minimum authorized level: Sacred Magic 2; Minimum authorized level: Heroism 4

Order alignment: Lawful; Moral alignment: Good; Minimum authorized level: Retribution 2

Peasant

Increases peasant reputation by 5

No conditions

No modifiers

Perfumer

Receive 100 Alchemy Mana and 100 Arcane Mana

Minimum authorized level: Elementalism 1; Minimum authorized level: Potions 1

 

Pet demon breeder

Increases the learning rate of all Shadow Magic disciplines by +0.5%

Minimum authorized level: Enchantment 2; Minimum authorized level: Demonology 2; Minimum authorized level: Beast Magic 2

 

Plane shifter

Students learn Arcane Magic 1% faster

Minimum authorized level Enchantment 3; Portal Magic 3; Retribution 3

 

Potion master

Increases the potion learning rate by 1%

Minimum authorized level: Potions 4

 

Priest

Receive 150 Light Mana

Minimum authorized level: Sacred Magic 3

 

Prince charming

Increases the efficiency of the Hero's chapel by 1%

Minimum authorized level: Heroism 4; Minimum authorized level: Enchantment 3

Moral alignment: Good

Protective spirit

Receive 100 Light Mana and 100 Natural Mana

Minimum authorized level: Retribution 1; Minimum authorized level: Dualism 1

 

Psionic

Reduces the cost of all cards by 5

Temporal Magic 5; Portal Magic 5; Enchantments 5

 

Puppet master

Receive 100 Alchemy Mana and 100 Shadow Mana

Minimum authorized level: Enchantment 1; Minimum authorized level: Necromancy 1

 

Pyrotechnist

Increases the efficiency of potions by 4%

Minimum authorized level: Elementalism 3; Minimum authorized level: Potions 4

 

Ranger

Receive 30 Natural Mana and 20 Gold

Minimum authorised level: Beast Magic 1

 

Ritual master

Receive 50 Natural Mana

Minimum authorized level: Druidism 1

 

Royal guard

Gain 10 Gold for every interaction with the King

Minimum authorized level: Herborn 2; Sum of magic levels: 17

Has the trait Courageous

Royal taster

Receive 100 Light Mana and 100 Alchemy Mana

Minimum authorized level: Heroism 1; Minimum authorized level: Potions 1

 

Rune master

Increases the rune learning rate by 1%

Minimum authorized level: Runes 4

 

Runimancer

Increases Alchemy Mana gains by 10% during events

Minimum authorized level: Portal Magic 1; Minimum authorized level: Runes 5; Minimum authorized level: Retribution 1

 

Sandman

Dormitories are 0.5% more efficient

Minimum authorized level: Enchantment 2; Minimum authorized level: Herbalism 2

Has the trait: Chatty

Scholar

All new students have a +2% chance of having the 'Well-behaved' trait

Sum of magic levels: 14

Has the trait: Worker

Serial killer

 

Minimum authorized level: Assassination 2; Has the trait: Aggressive

Moral alignment: Evil

Shadow binder

All new students have a +1% chance of having the 'Courageous' trait and a -1% chance of having the 'Claustrophobia' trait

Minimum authorized level: Potions 2; Minimum authorized level: Necromancy 2; Minimum authorized level: Retribution 2

 

Shaman

Your new students have a 4% chance of losing the 'Allergic to pollen' negative trait

Minimum authorized level: Druidism 3; Minimum authorized level: Elementalism 2

 

Shapeshifter

Gain 200 Natural Mana and increase Druidism learning rate by 0.5%

Minimum authorised level: Druidism 3; Minimum authorised level: Beast Magic 2

Modifiers: Has the trait: Ugly

Shepherd

Receive 100 Natural Mana and 100 Gold

Minimum authorized level: Beast Magic 2

 

Shinobi

Assassin arenas are 1% more efficient

Minimum authorized level: Runes 2; Assassination 2

Has the trait: Orphan

Sigil master

Students learn Alchemy 1% faster

Minimum authorized level: Heroism 3; Minimum authorized level: Demonology 3; Minimum authorized level: Runes 3

Help the great Diggit

Smuggler

Receive 100 Shadow Mana and 100 Arcane Mana

Minimum authorized level: Demonology 1; Minimum authorized level: Portal Magic 1

 

Squire

Receive 30 Light Mana and 20 Gold

Minimum authorized level: Heroism 1

 

Stonecutter

Receive 30 Alchemy Mana and 20 Gold

Minimum authorized level: Runes 1

 

Sylvan protector

Increases Natural Mana gains by 15% during events

Minimum authorized level: Potions 4; Assassination 3; Druidism 1

 

Thaumaturge

Your new students come with limited magical knowledge

Have 15 types of magic at level 1 or higher

Has the trait: Jack of all trades

Time emissary

Temporal rooms are 1% more efficient

Minimum authorized level: Temporal Magic 2; Minimum authorized level: Heroism 2

 

Time monk

Receive 2 Arcane Mana by playing a room card

Minimum authorized level: Temporal Magic 3; Minimum authorized level: Sacred Magic 2

 

Time traveler

Increases the Temporal Magic learning rate by 1%

Minimum authorized level: Temporal Magic 4

Order alignment: Chaotic

Ulfhednar

Gain 10 Gold when you draw an Alchemy card

Has the trait: Werewolf; Minimum authorized level: Runes 3; Minimum authorized level: Heroism 1

 

Undead Slayer

All new students have a +1% chance of having the 'Unbreakable' trait

Minimum authorized level: Retribution 2; Minimum authorized level: Necromancy 2

Has the trait: Aggressive

Unicorn handler

The dolmen room is 0.5% more efficient

Minimum authorized level: Druidism 2; Minimum authorized level: Beast Magic 2

 

Vampire count

Receive 1 Shadow Mana each season

Has the trait: Vampire; Sum of magic levels: 14

 

Vigilante

Increases the efficiency of righteous cloisters by 1%

Minimum authorized level: Retribution 3; Minimum authorized level: Heroism 2

Moral alignment: Good

Village guardian

Receive 50 Light Mana

Minimum authorized level: Retribution 1

 

Village mage

Receive 15 Mana of each type

Sum of magic levels: 2

 

War leader

Receive 1 Alchemy Mana each season for each half-Orc in the school

Has the trait: Half-Orc; Sum of magic levels: 14

 

Warlock

Increases the Demonology learning rate by 1%

Minimum authorized level: Demonology 4

Has the trait Bully; Moral alignment: Evil

Werewolf

All new students have a +2% chance of having the 'Light sleeper' trait

Minimum authorized level: Beast Magic 4; Minimum authorized level: Assassination 1

 

Witch hunter

Increases your reputation with the King, the Inquisition, and the peasants by 15

Minimum authorized level: Elementarism 3; Minimum authorized level: Retribution 5


 

 

 

 

Wizard apprentice

Receive 50 Alchemy Mana

Minimum authorized level: Enchantment 1

 

Worm summoner

Increases the efficiency of greenhouses by 1.5%

Minimum authorized level: Necromancy 2; Portal Magic 1; Herbalism 1

 

Youth potion seller

Gain a 'Philosopher's stone' card and a random potion card

Minimum authorized level: Potions 2; Minimum authorized level: Temporal Magic 2

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